aka: Rainbow 6: Lockdown
Moby ID: 19428
- Overview
- Credits
- Reviews
- Covers
- Screenshots
- Videos
- Promos
- Trivia
- Specs
- Releases
- Patches
- Prices
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- Released
- September 6, 2005 on PlayStation 2
- Credits
- 372 people
- Releases by Date (by platform)
-
- 2005 (PlayStation 2)
- 2005 (Xbox)
- 2005 (GameCube)
- Publishers
-
- Ubisoft Entertainment SA
- Developers
-
- Red Storm Entertainment, Inc.
- Moby Score
-
7.0
#13,500 of 25.6K - Critics
- 68% (23)
- Players
- (23)
- Review Ranking
-
- #231 on GameCube
- #350 on Xbox
- #873 on PlayStation 2
- Collected By
- 44 players
- Genre
- Action
- Perspective
- 1st-person
- Gameplay
- Shooter
Tactical shooter
PlayStation 2 Specs
- ESRB Rating
- Mature
- Media Type
- DVD-ROM
- Input Devices Supported/Optional
- Microphone
- Multiplayer Options
- Same/Split-Screen
- Number of Offline Players
- 1-2 Players
- Number of Online Players
- 2-16 Players [ view all 26 specs ]
Buy on GameCube
Buy on PlayStation 2
Buy on Xbox
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See Also
- Tom Clancy's Rainbow Six: Lockdown (2005 on J2ME)
- Tom Clancy's Rainbow Six: Lockdown (2006 on Windows)
Description official descriptions
Lockdown is the third Rainbow Six game to appear on the consoles, this time with Red Storm Entertainment fully behind the wheel. Once again, you play as Domingo 'Ding' Chavez, leading a small commando team on black-ops missions. This time, however, the developer strays from the realistic squad-based action in favor of more arcadish gameplay. The main single player campaign is based around a dangerous virus and hostages. In certain missions, you play as sniper Dieter Weber, picking off terrorists from higher ground and providing cover while the team infiltrates the building.
The differences between the console versions are the number of missions and the availability of certain gadgets. There is an offline two-player, split-screen cooperative mode available (up to 4 over Xbox live) and full online multiplayer up to 16 players featuring traditional deathmatch, objective-based games and CTF modes, on Xbox and PS2. While the PS2 version includes a Rivalry mode, Xbox online multiplayer has an RPG element: the P.E.C. mode (Persistent Elite Creation). Before playing, you choose an avatar and a class with specific abilities (commando, engineer, spec op and medic). While playing, you earn credits and experience, which can be traded in for new weapons, items or armour. Gear regularly needs to be repaired, shown by the durability level, and experience can be used to assign skills points to abilities, individualizing your character.
Spellings
- 彩虹六号:禁锢法则 - Simplified Chinese spelling
Groups +
- 3D Engine: Havok Vision Engine \ Vision \ Vulpine Vision
- Games with the creator's name
- Genre: Tactical shooter
- Middleware: FaceFX
- Physics Engine: Havok
- Rainbow Six series
- Setting: Future now past
- Tom Clancy licensees
Promos
Credits (PlayStation 2 version)
372 People (352 developers, 20 thanks) · View all
Producers |
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Lead Designers |
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Lead Engineers |
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Lead Artists |
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Engineers |
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Additional Programming |
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[ full credits ] |
Reviews
Critics
Average score: 68% (based on 23 ratings)
Players
Average score: 3.8 out of 5 (based on 23 ratings with 0 reviews)
Be the first to review this game!
Trivia
An overview of the different multiplayer modes per platform:
- Cooperative missions (PS2, Xbox, GC): cooperative skirmish single-player missions.
- Cooperative terrorist hunt (PS2, Xbox, GC): play cooperatively through the entire campaign.
- Team Adversarial (PS2) / Team Survival (Xbox): Deathmatch between Team Rainbow versus the Mercenaries. The team with the most kills when time is up wins.
- Team Retrieval (PS2) / Retrieval (Xbox): Play as either Team Rainbow or the Mercenaries. The team to retrieve the most canister objects within the time limit wins.
- Total Conquest (Xbox): The team to capture and hold all three satellite transmitters for a short duration wins the round.
- Team Sharpshooter (Xbox): Team deathmatch with respawn. The team with the most kills when the time expires wins.
- Team Rivalry (PS2): Objective-based games between Team Rainbow and the Mercenaries, focusing on team play.
- Persistent Elite Creation (Xbox): RPG-like gameplay with classes, items, levels and skills.
Analytics
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Identifiers +
- MobyGames ID: 19428 [ Please login / register to view all identifiers ]
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Contributors to this Entry
Game added by Dima.
Additional contributors: Unicorn Lynx, Jeanne, Sciere.
Game added October 8, 2005. Last modified July 15, 2024.